iOS 6: It’s all about the experience
July 30, 2012 —
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“It’s mostly compatible, not much work to update,” said Kevin Hurst, vice president of mobile product management for eBay. “This will be a bigger issue if Apple releases another device that has a different resolution screen.”
“I'd say iOS 5 was more about introducing new functionality while iOS 6 is more about bringing it together, applying the learnings on how users and developers used that functionality introduced with 5,” said Nigrin. “If the typical user uses a certain percentage of the core functionality of the device (let's say taking pictures, reading e-mails, connecting to social networks, using maps, consuming music/movies, using apps), the integration in iOS 6 will offer those typical users more convenient gateways into doing more. For me, as a developer, this is very exciting. If Apple can guide the masses (not just the power users) to broaden the usage of their devices even more, that will trigger more people to look for more apps.”
"I think the hardest jump I remember was the jump to 4 when Multitasking was introduced,” said Bruce Morrison, owner of Man Up Time Studios, a game development company. “It required the most changes to ensure games background and resume properly. But the benefit to players was enormous, and it still wasn't that hard.
"I think a lot of this comes down to what you do. Those of us who make games, we are kind of isolated from major OS changes," he added. "The point of a game is to completely hide the OS from the user and immerse them in your world, even if just for 30 seconds. App makers need to embrace all the stylistic changes, new services, etc. Either way, Apple has the best engineers busting their [butts] to make iOS the best platform around. They are not going to screw it up by making it hard for developers to update into."
Morrison said that in the new OS, he is most looking forward to the deeper Facebook integration. “The current single sign-on that Facebook offers is great, but knowing a user is logged in built into the OS, that's killer,” he said. “It's a universal identity that allows developers to create custom personalized accounts without the need to ask for e-mail addresses and other things players are reluctant to do. Also, buying an app from another app will be huge.”