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Achievements and learning: Gamification comes to businesses and schools
By
Alex Handy
Tweet
May 18, 2012 —
(Page 3 of 3)
“I had been working in several school districts in Chicago suburbs building applications,” he said. “We wanted to find a way to enable teachers to share Web content with their students because they were discovering these great interactive applications, but they didn't have a way to share it in a way that was built for the classroom and conformed to district policies.
“Teachers began connecting with one another on Edmodo. By solving basic pain points like having assignments turned in online and making grading really simple, through our grassroots campaign with teachers, we've reached 7.2 million registered users now. We want to enable the same capacity for information and scale in folks that have the same passion in developing educational software but don't have a method of distribution.”
The next step for Edmodo is taking its existing free platform and adding application distribution and sales channels into it. Teachers will be able to purchase software for their classes in bulk packs, and both school districts and parents can contribute funds to classrooms to enable those purchases.
That next step is accompanied by a new push by Edmodo to bring developers and teachers together. The goal is to foster cross-pollination between two areas that typically don't have much interaction. The company is encouraging developers to sign up to create software that is educational as well as fun.
Related Search Term(s):
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